![]() ![]() In the first chapter of the game there are perhaps the most jumpscares, and that's because you have no weapons and are simply exploring and solving puzzles. "Don't put jump scares every two seconds just because, and make the environment eerie enough to create an ambient horror effect," is Mood's motto, as he explained. Of course, this is a horror game, so we couldn't help but ask about their philosophy going into this genre since of course there are various ways of deploying scares. We saw a lot of Rapture in Joey Drew Studios. Since it fit, and it seemed creepy, the thought was to just go with old 1930s cartoon characters since they just naturally look creepy this day in age." "Bendy was just a quick concept to add a cartoon character into the world when testing the sketch environment. The character himself wasn't actually always the focal point though, as Mood adds: "By the time people play through the game and look at all the theorise that exist on what it all means, they'll start to understand what this world really is." "The origin of Bendy and the Ink Machine was simply from the idea of 'What would it be like to walk around a world that has been sketched' and once that was conceptualised in an environment, it naturally seemed creepy, so as time went on, Bendy was born," Mood explained. Lucky for us the studio's Mike Mood was on hand to answer some of our questions, and give us a peek behind the curtain at the process of creating a cartoony terror.Īs they say, the beginning is a very good place to start, and so we asked about where the ideas came from in the first place. (or Joey Drew Studios, as they're also known for this project), and since we enjoyed a lot of the different elements at play here, we had a lot of questions to ask about the ideas behind it and how it was made. At Gamereactor we recently reviewed horror game Bendy and the Ink Machine from theMeatly Games Ltd.
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