ĭayZ is praised for its level of emergent gameplay. These mechanics require the player to focus on immediate goals before they can consider long-term strategies. The game focuses on surviving and the human elements of a zombie apocalypse by forcing the player to acknowledge basic human needs like thirst, hunger and shelter. Thirst and hunger must be kept under control by finding sustenance in either cities or the wilderness, with body temperature playing a key part in the character's survival. A character may receive bone fractures from damage to their legs, go into shock from bullet wounds or zombie bites, receive infections from zombies or diseased players, or faint due to low blood pressure. The reticle in the HUD may be seen superimposed next to the bush which is to the right of the player.ĭayZ attempts to portray a realistic scenario within the gameplay, with the environment having different effects on the player. The mod remains in continued development by its community.ĭuring the alpha, designer Dean Hall became part of Bohemia Interactive, and the mod, retitled to Arma II: DayZ Mod, was officially released on February 21, 2013.Ī player character wearing a ghillie suit lies in the prone position while pointing his M14 DMR across the water. In response to its popularity, Bohemia Interactive made a standalone game. The mod reached one million players in its first four months on August 6, 2012, with hundreds of thousands of people purchasing ARMA 2 just to play it. As a survivor with limited resources, the player must scavenge the world for supplies such as food, water, weapons and medicine, while killing or avoiding both zombies and other players, and sometimes non-player characters, in an effort to survive the zombie apocalypse.ĭayZ has been praised for its innovative design elements. The mod places the player in the fictional post-Soviet state of Chernarus, where a mysterious plague has infected most of the population, turning people into violent zombies. This is uniquely aggressive within game development, as most games are built upon finished or, at most, tweaked versions of established platforms.Survival, First-person shooter, third-person shooterĭayZ is a multiplayer open world survival third-person shooter modification designed by Dean Hall for the 2009 tactical shooter video game ARMA 2 and its 2010 expansion pack, ARMA 2: Operation Arrowhead. This team is developing the Enfusion engine as part of the game’s creation, giving it the supporting structure needed to implement all of the promised features, make room for future goals, and deliver the tools necessary to enable its community to create content as well. DayZ now has the full weight of an entire development team behind it, dozens deep with designers, artists, programmers, and more. In the time since principle development has commenced, the Standalone has had its vision refocused into something far more ambitious and involved. Originally conceived and planned by the Mod’s creator Dean Hall, work on the Standalone version of the game commenced in 2012 with the assembly of a very small team intent on delivering an experience often referred to as a “polished version of the Mod.” This would have involved technology changes at a more basic level to support an improved version of the same kind of gameplay users had expected coming from the Mod. It is the direct result of the wildly successful fan-created DayZ Mod based on another in-house title: ArmA II. being built within and alongside their new proprietary game engine referred to simply as Enfusion. DayZ Standalone is a large-scale, open-world survival sandbox game from Bohemia Interactive, a.s.
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